Good morning class, we are back again with another Lyrical article whilst we are waiting for more English scans of DZ-BT01 to drop, and this time we are taking a look at one of my favourite decks across all of Lyrical in the form of "Highest Dreamer, Lilfa". Lilfa is a very agressive deck that focuses on your back row being grade 2 or greater units. The deck is very unique in Lyrical itself, so without further ado, let's dive straight into her rideline.
Rideline Discussion
So like most of the Lyrical decks, Lilfa has her own unique rideline that just ends up being the best option for her, so we are starting out with a grade 1 version of herself in "Extra-large Room, Lilfa".
So what "Extra-large Room, Lilfa" does for the deck is allow us to play the grade 3s in the deck a turn earlier in order to rush down our opponent. We can also utilise those grade 3s that we call to extend further and apply a lot more pressure and drain our opponent's hand fast with towering columns. Talking of towering, let's take a look at Lilfa's grade 2 form in "Best-love Moment, Lilfa".
So what "Best-love Moment, Lilfa" does for the deck is that she allows us to pick our rear-guards back to hand to then be able to place them back down and reuse their on place effects. This is really useful when we have cards like "Hoppin' Stellar, Melty" that let us draw on place that we can utilise multiple times due to this skill. Now whilst "Extra-large Room, Lilfa" and "Best-love Moment, Lilfa" may have simple skills, looking at "Highest Dreamer, Lilfa" will show that there are complex combos coming.
So we started to see the basic focus of the deck from the previous rideline cards, and "Highest Dreamer, Lilfa" locks it in even more with both of her skills. Giving the grade 2 or greater back row units boost allows the deck to hit really big numbers nice and fast. On top of that, allowing Lilfa to utilise the Bermuda Triangle style of bouncing rear-guards back to hand and recalling more down, makes this deck really nostalgic for any old player who misses the playstyle. Add on the fact that we have cards that allow this to extend this second skill even futher leads to some really cool combo plays.
So, the ride line gives us a really solid structure on how this deck needs to be built, due to the focus of the deck being so clear. Which can cleanly show us what key cards we need to discuss that really helps bolster this structure.
Key Cards
Whilst "Highest Dreamer, Lilfa" may not be able to fully use the whole cardpool of Lyrical due to not working with grade 1s, she still has some very strong options to pick in the other grades, such as her latest support card in "Decorate Shiny, Els".
So "Decorate Shiny, Els" is very similar in style to "Hoppin' Stellar, Melty" in the fact that in Main Phase, she is on place +1 just for calling a card. That alone for no cost is very solid in the deck, but what makes her more useful, is the fact that the call is not phase locked, so calling "Decorate Shiny, Els" off of "Extra-large Room, Lilfa"'s skill in the ride phase allows us to call even more grade 3s early and pressure even more, especially due to her giving the card she calls "Boost". "Decorate Shiny, Els" does also help scale if we do call her in the Battle Phase on top, gaining +10k power, leading to a minimum 30k column. But "Decorate Shiny, Els" is not the only combo card we have in this deck, we also have access to grade 2's that combo, such as "Favourite One, Fleurty"
With "Favourite One, Fleurty", we can extend our number of attacks once we reach grade 3 from 4, as getting the extra call just for using our Vanguard's skill is really good, and the open rear-guard circle really isn't an issue when Fleurty puts herself into soul to create that open circle for us. Add on that we are drawing a card as well makes it that we are not losing any advantage for doing these plays. It is restrictive about what we call, as needs to be a grade 3, but when we are running so many of them, it really is not that restrictive. Talking of grade 3s, let us discuss our only grade 3 that has actual shield value in this deck in "Moon-nestling Fantasia, Adelheid".
"Moon-nestling Fantasia, Adelheid" having shield value alone in this deck due to her first skill makes her amazing already, as with all the grade 3's you need to run in this deck, shield value is lower than most from the get go. Add on the fact that it gains power offensively as well makes it a well rounded skill. The second skill really helps increase shield value as well as lets us bounce our boosting unit back to our hand at the end of that battle. You do however need to time this correctly, as for "Highest Dreamer, Lilfa" to be able to extend with her own skill, she does need 3 back row units, so you will need to use this skill after the vanguard has swung.
The key cards all really help strengthen the already solid game plan, due to having such solid skills to combo off with the core focus, and our tech options coming up next push them even further
Tech Options
The tech options I have gone for are really useful to this deck, as all of them work around generating resources to utilise the skills in this deck fully, starting out with "Starry-Witchcraft, Rosanne"
So "Starry-Witchcraft, Rosanne" really is useful for the deck, as not only does she generate soul, you control what goes into soul, as its from hand, and you are then replacing the card you didn't need with an option from the top 2 cards, allowing you to filter for either a key piece you need or extra shield to survive till the next turn. It does need the opponent to be on grade 3, so it is a bit slow, but for that level of filtering, it honestly is deserving. But we aren't stopping with the soul charging the deck has, as we move onto our next card - "Almost Late! Prulia"
"Almost Late! Prufla" is one of the more useful grade 2's that we have access to, as its even more controlled soul charging, but this time it's from the drop instead of the hand. Adding on that she can scale by gaining 5000 Power on top of that, leads to a really good supporting card. But what are we going to do all this soul charging? Well thankfully, we can convert the soul to another resource with our next card in "Go Go Street! Cooray".
"Go Go Street! Cooray" is really solid for the deck, as it let's us turn the soul charging that we accumulate into counter charge, which is really useful with all the counter blast that the deck uses, as well as gaining an extra 5000 power. It is locked behind being called by the Vanguard's skill, so we cannot use it when we call Cooray off of "Decorate Shiny, Els", but I feel that somewhat balances the card.
Overall, we have some really good tech options for the deck, giving us a wide range of resource gaining, but for now, let's take a look at a nice example list to see what Lilfa looks like when put together.
Example List
As per usual, I want to stress here that this is just an example of what the list I am currently testing, you do not have to copy my list card for card. "Highest Dreamer, Lilfa" isn't a massively played deck, so looking to others for ideas that are not my own is far and few between.
Clicking the image will open it up in Decklog (new tab)
So as you can see above, we have a lot of new options that we haven't discussed yet, so let us dive into them with our first card which aids the draw power in the deck - "What Color is Your Wish, Valshablan".
So having the extra draw power that "What Color is Your Wish, Valsheblan" provides is really good for the deck, as we want to try and have "Decorate Shiny, Els" in our hand by the time we ride up to grade 2 for extra aggression. Adding on that she soul blasts out our rideline, which can then be put back in with "Almost Late! Prulia" to make it overall costless draw. But it's not just the draw that makes Valsheblan good in this deck, as we can utilise her second skill on a Persona Ride turn, bounce her back to hand with "Highest Dreamer, Lilfa" and then call her back down mid battle phase with "Decorate Shiny, Els" to get an additional usage of the skill to grant an additional 10,000 power overall to the front row, really helping the scaling and aggression. But carrying on with deck consistency, let's look at our final card in "Forbidoll Surrogate".
Well it would not be a grade 3 focused deck if we did not talk once about "Forbidoll Surrogate". This card alone does so much for the deck, as being allowed to search our deck and/or drop for any 2 different named grade 3's means that we can directly grab any key pieces that we may need at the time. This can range from grabbing Starry-Witchcraft, Rosanne" to generate extra soul and filter our hand out to even grabbing "Highest Dreamer, Lilfa" and bouncing it back to hand so we can Persona Ride the following turn, the possibilities are endless with this card.
At the end of the day, Lilfa is a very fun deck that can steal wins out from those that are not properly prepared. But that is the end of this post, will catch you all in the next one.
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