Good morning class. If you remember last week, we went over the first half of the Quick Start Decks, in Dragon Empire, Dark States and Brandt Gate. This week we are carrying on with that trend, and diving into the final 3, in the forms of Keter Sanctuary, Stoicheia and Lyrical Monasterio. Just like last time, lease keep in mind that the lists I share here are just examples, and can easily be adapted to suit the playstyle of the user. Obviously these will not be with their intended ride lines, as they do not release until DZ-BT01, but we still have some fun ideas to work with. So let's not dawdle anymore and dive into our first one for Keter Sanctuary.
Salvation Wing Angel, Sarevsael
With "Salvation Wing Angel, Sarevsael" we are looking at multi attacking, but this time we are using our drop zone, somewhat similar to the upcoming "Fated One of Miracles, Rezael". Unlike Rezael though, what we call is not restrcted to how our damage is, and we actually gain power off of it as well, but at the cost of only being able to call one card instead of up to two. Due to their similarities though, it does mean Sarevsael is going to be getting cards that work well with him regurlarly, which is good for a Quick Start Deck boss. But for now, let us take a look at a sample list to see what we can work with now.
Clicking the image will open it up in Decklog (new tab)
For the rideline, we have gone with the tried and true Marron - Blaster Dark line that has seen many a use, due to how stable and generic it is, creating early pressure as long as you have one Counter Blast. Now let's take a look at some of the other well known cards that we are also using in here.
Just like with Dragon Empire, we have gone with our order package again for Keter Sanctuary, but instead of the order and order searcher from set 11, we have instead gone with the set 8 order of "Wisdom of Beginning That Cleared The World", as its just such a good generic order that generates simple advantage. Adding on that we can use this to call out "Forefront Knight, Teithfallt" we can then increase the amount of plussing and call even more rear guards down from our deck. We have also gone with "Painkiller Angel" to add even more advantage gaining to self retire and draw a card after boosting, helping build up even more hand to guard the following turn with.
Talking of drawing, we have also gone with "Divine Sister, Dacquoise" from Solrairon's latest support. Whilst we may not get the power gain off this card due to not running Solrairon in our deck, we can still gain the basic advantage of Counter Blast one to draw a card. You can also go with "Dragontree Wretch, Solda Sakaab" if you have it, as is a bit less restrictive, I just went with Dacquoise for an easier accessible card. Obviously the main card I would have liked to suggest would be "Cellgaon", but that card is currently not available in the English side of the game so we are having to make do.
Overall, Sarevsael is a simple to learn deck that can easily teach people the way into how Rezael is going to be in a few weeks time. The deck for the most part is budget, outside of "Spiral Cutie Angel", but with that being in the latest Bushiroad Spring Fest promo wave, it should be going down shortly. But enough about Keter Sanctuary, let us dive into the deep with our next nation of Stoicheia.
Marine General of the Great Sea, Cristianos
So "Marine General of the Great Sea, Cristianos" is very much a Granblue style in Aqua Force uniform. Very much solid with the calling from drop every turn, along with the old playstyle of self mill from OG Granblue, setting up the Drop Zone for the final push. Due to this playstyle, we can see that we are going to be locked behind 3 attacks, but that can be aleviated when you actually put pressure on the rear guards you are calling out. But instead of just theory crafting, let us take a look at a nice example list so you can see it in action.
Clicking the image will open it up in Decklog (new tab)
Because Cristianos is all about working with the Drop Zone, we have gone with the ever faithful rideline from Zorga of "Rancor Chain" and "Black Tears Husk Dragon", as we are going to be using a lot of orders in this deck to create some pressure.
So for our first tech card to talk about, we have got "Tide Line Dragon" as it works ever so nicely with Cristianos, due to us being able to search our Persona Rides out, especially seeing as we do not gain power on the units that are called by Cristianos. Plus we can combine this with "Conceited Noble, Philander" to create some massively big columns. But What else can we do than just gain massive numbers?
Well that is where "Nectar of Sensationalism" comes in, as lets us give one of our rear-guards even more power, and if we have enough cards in drop, a critical in addition. Thankfully hitting the 15 needed is not that hard, due to the fact that Cristianos mills 2 cards when using his Act ability. But with going this route, it only gives pressure to a single side. That is why we have also added in "Roaming Prison Dragon", as we can call it to rear-guard circle when we activate "Nectar of Sensationalism" and then go for the critical option so that all columns are applying pressure.
Cristianos is a really interesting playstyle for such a simple deck. Consistent numbers and additional pressure from crits make it a nice all rounder. But now we need to move onto our final deck in Lyrical Monasterio.
Love Call, Marlean
"Love Call, Marlean" is very much in the old Bermuda Triangle playstyle of bouncing rear guards and calling new ones back down to create our multi attacks. Add this in with all of the good generic cards that Lyrical has access to, Marlean is already looking in a very solid position. But which generics do we go for? Well, let us take a look at an example list and find out.
Clicking the image will open it up in Decklog (new tab)
Rideline we have gone for the Wilista one just to generate a small bit of extra soul, whilst also being able to dig a bit deeper for our specific combo pieces. You can go with the Astesice rideline instead if wanted, and just change the "Crossing Illumirays" into a Regalis piece, such as "Gratias Gradale".
First talking point we have here is "Favourite One, Fleurety" here, who lets us combo off with Marlean and turn the 4 attack turn into a 5 attack turn with Fleurety being replaced due to the draw, so no card advantage is lost. The best part is that we have solid grade 3s to go with Fleurety for different situations. We have "Starry Witchcraft, Rosanne" for if we want to dig through our deck for more combo pieces, albeit she needs to be attacking a grade 3 to use her skill, or we can go with "Moon-nestling Fantasia, Adelheid" for that extra push of power and being able to recurr our back row back to hand for guarding with if needed.
To combo off with all of our bouncing, we do have cards that both gain and give power for doing so, such as "Approaching Summer, Aaltje". Aaltje gains power when called off of your vanguards ability, but also gives power if she sees another unit bounce by your vanguards ability as well, allowing the middle column to gain a small bit of power, helping it to reach the magic numbers of guarding. Unfortunately with her being locked to needing the vanguard to do the bouncing or calling, she doesn't combo off well the rear guards directly.
End of the day, "Love Call, Marlean" flows well, but thats mainly down to how good the Lyrical generics are. There is so much flexibility to have as well in the list, due to the wide range of options there are.
Final Thoughts
Final thoughts now that all 6 of the Quick Start Decks have been covered is that whilst they may be simple, each of them is good for teaching players how each nation works on a basic level. It is a shame that they dont get their full ridelines in the actual Quick Start Decks and have to wait for DZ-BT01 for their initial support, but hopefully the lists that I have shared will give people a few ideas to work with. But that is now for this week, and will see you all in the next blog post. See you later!
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